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OneManRektArmy

2 Game Reviews


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I honestly don't see much sense in this game. I get that the game is expounding on some metaphor about the world today and the life of certain people. After taking care of several customers, I finally stared at the mirror and got the metaphor with the change in color and stuff. But the point is that this doesn't warrant a game. I think it fits more as a short film than a game.

Don't get me wrong though. The low score is not because it doesn't have a touching metaphorical narrative but because this does not suit the environment of a game.

I give one star for the effort in the ideas and pixel art and another star for the great sound choice. I can't give anything more sadly.

I can't say I liked the game very much for certain reasons.

1. No sprinting.
2. Illustration really needs work. (For the love of me, I couldn't even tell that the character was a woman!)
3. Guards have next to no AI, usually requiring you trigger them by being in range. You could make them go on a patrol and move around to make it more interesting or difficult for the player.
4. No clear narrative or story/introduction to make me bond a little more with the character.
5. Vague descriptions of characters are just that; vague.
6. Maps are small and cramped, with no room for exploration.
7. Interactable items have no indication that they are indeed interactable. Try item shine?
8. walk animations look more like a waddle than actual walking.

The only pros I can find are these:
1. Music was OK.
2. Battle system is fun. (reminds me of Undertale and a couple of other games.)
3. Mood and setting was suitable to the tone of the game, which I'm guessing was meant to be gritty.

Looks like I'm an involuntary furry now.
人生は奇妙です

Saizo Takahashi @OneManRektArmy

Age 27, Male

Graduate

Kyoto, Japan.

Joined on 9/3/15

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